home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 30
/
Aminet 30 (1999)(Schatztruhe)[!][Apr 1999].iso
/
Aminet
/
game
/
misc
/
DiamondCave2_9.lha
/
Prefs1.4
/
DiamondPrefs.cd
next >
Wrap
Text File
|
1996-05-15
|
3KB
|
270 lines
#catalogname DiamondPrefs
#function GetString
#language english
#version 1
#lengthbytes 0
msgNoNameText (0//)
\033cNamefile not found.\nWrong Directory?
;
msgSaveErrorText (//)
\033cError saving DC.prefs
;
msgNoPrefsText (//)
DC.prefs not found...\nusing default/tooltype settings
;
msgPublicError (//)
\033cRunning Diamond Caves on a Public Screen\nis only available under Kick3.x.
;
msgPublicError2 (//)
\033cRunning Diamond Edit on a Public Screen\nis only available under Kick3.x.
;
msgPages11 (//)
Game
;
msgPages12 (//)
Editor
;
msgPages21 (//)
Screenmode
;
msgPages22 (//)
Control
;
msgPages23 (//)
Presets
;
msgPages24 (//)
Misc
;
msgRadioList1 (//)
Public Screen
;
msgRadioList2 (//)
own Screen
;
msgControl1 (//)
Joystick Port 1
;
msgControl2 (//)
Joystick Port 2
;
msgControl3 (//)
Keyboard
;
msgStatus1 (//)
above
;
msgStatus2 (//)
below
;
msgVBI1 (//)
timer.device
;
msgVBI2 (//)
vbi
;
msgName (//)
Name
;
msgLevel (//)
Level
;
msgRequesterName1 (//)
Select Titelmode
;
msgRequesterName2 (//)
Select Gamemode
;
msgRequesterName3 (//)
Select Editormode
;
msgSelectLevelDir (//)
Select Leveldirectory
;
msgInfo (//)
Information
;
msgOk (//)
Ok
;
msgOkKey (//)
o
;
msgCancel (//)
Cancel
;
msgCancelKey (//)
c
;
msgOk2 (//)
*_Ok
;
msgfail1 (//)
Could not allocate asl-Requester
;
msgfail2 (//)
Could not create Hook
;
msgfail3 (//)
Failed to create Application
;
msgAppTitle (//)
Diamond Caves Prefs
;
msgAppVersion (//)
$VER: Diamond Prefs 1.4 (14.05.96)
;
msgAppCopyright (//)
Copyright (C) 1994-96, Peter Elzner
;
msgAppAuthor (//)
Peter Elzner
;
msgAppDescription (//)
Set Preferences for for Diamond Caves V2.x
;
win1Title (//)
Diamond Caves Preferences V1.4
;
gameRun (//)
Run Diamond Caves on
;
gameScrName (//)
Name
;
gameScrNameKey (//)
n
;
gameTitleMode (//)
Titlemode
;
gameTitleModeKey (//)
t
;
gameGameMode (//)
Gamemode
;
gameGameModeKey (//)
g
;
gamePlayer1 (//)
Player 1
;
gamePlayer1Key (//)
1
;
gamePlayer2 (//)
Player2
;
gamePlayer2Key (//)
2
;
gameLevelDir (//)
Leveldirectory
;
gameLevelDirKey (//)
d
;
gameNumPlayer (//)
Number of Players
;
gameNumPlayerKey (//)
y
;
gameName (//)
Name
;
gameNameKey (//)
a
;
gameDevice (//)
Use gameport.device
;
gameDeviceKey (//)
u
;
gameStatus (//)
place Statusline
;
gameStatusKey (//)
p
;
gameGameScr (//)
Gamescreen
;
gameTiming (//)
game timing
;
gameTimingKey (//)
t
;
gameSpeed (//)
Speed
;
gameSpeedKey (//)
e
;
gameFile (//)
Gfxfile
;
gameFileKey (//)
f
;
gameSelectFile (//)
Select GfxFile
;
editRun (//)
Run Diamond Edit on
;
editName (//)
Name
;
editNameKey (//)
n
;
editScreenMode (//)
Screenmode
;
editScreenModeKey (//)
m
;
editPresets (//)
Presets
;
editLevelDir (//)
Leveldirectory
;
editLevelDirKey (//)
e
;
editNum (//)
Nr.
;
editNumKey (//)
n
;
editLoad (//)
Load Level on startup?
;
editLoadKey (//)
l
;
msgSave (//)
Save
;
msgSaveKey (//)
s
;
msgExit (//)
Exit
;
msgExitKey (//)
x
;
win2Title (//)
Choose Name
;
msgError (//)
Error
;